We are developing a mobile role playing game that takes frequent measurements, over time, of cognitive skill related to brain function and reports back to your doctor in real time.
Our first focus area of need:
"A MODERN APPROACH TO CONCUSSION RECOVERY"
IMAGINE PLAYING A VIDEO GAME ON YOUR MOBILE DEVICE AND ACTUALLY ADVANCING CLINICAL SCIENCE IN REAL LIFE
Gamify is solving an unmet need in brain function testing. With the prevalence of concussion in youth sports and recreation, our first focus is concussion recovery.
Our products blend brain science with game design.
Today’s brain function tests are in the forms of outdated games, puzzles and stories that over the course of 1-2 days assess a patient’s brain injury. Most tests are designed to be taken only once in a while and in a controlled, clinical setting. This lacks real world applicability and limits patient access to evaluation.
We offer the first upgrade in brain function testing in nearly half a century using a modern, affordable and globally accessible application that feels like a game.
- An immersive mobile role playing game that increases effort
- Several points of measurement, over time, for accurate assessment results
- Sensitive to change.
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This year alone, we anticipate anywhere from two to four million concussions will be reported; many more injuries actually go unreported.
Further, following a diagnosis of concussion, medical doctors provide patients with a series of recommendations but do not know whether the patient is following through with the recommendations and improving as anticipated or, alternatively, getting worse. Updates are limited to clinic visits in which assessment is based on direct behavioral observation, patient self-report and tests that have limited reliability. While important, subjective self-reports are notoriously faulty.
We recognize the value in our unique approach that allows for repeated testing in a rewarding mobile game. We also know the importance of remotely tracking progress for real-time communication with a physician.
Adult individuals, or parents who's children are participating, can access reports on cognitive brain function, but they can also directly connect their doctor to in-depth reports for further consultation.
Recent studies have raised concern over long term affect of sub-concussions. No toolset available today can track long term or slow decline of brain function in the way that Gamify's cognitive assessment application is designed to monitor and record true baseline skills.
Further more, the effects of Post Concussion Symptoms can go on for months following an individuals recovery.
Gamify is interested in supporting, understanding and helping these issues.
GAMIFY SCIENCE